G Golem Deck Breakdown

Cards Usage Statistic

Main Deck

Dotscaper
Dotscaper
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.

Harpie's Feather Duster
Harpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    Raigeki
    Raigeki
    Raigeki
    Spell Normal
    Raigeki

      Destroy all monsters your opponent controls.



      Tag(s):

      Extra Deck

      Accesscode Talker
      Accesscode Talker
      Accesscode Talker
      DARK
      Accesscode Talker
      • ATK:

      • 2300

      • LINK-4

      Link Arrow:

      Top

      Left

      Right

      Bottom


      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



      Tag(s):

      G Golem Crystal Heart
      G Golem Crystal Heart
      G Golem Crystal Heart
      WATER
      G Golem Crystal Heart
      • ATK:

      • 0

      • LINK-2

      Link Arrow:

      Left

      Bottom


      2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.

      Link Spider
      Link Spider
      Link Spider
      EARTH
      Link Spider
      • ATK:

      • 1000

      • LINK-1

      Link Arrow:

      Bottom


      1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

      Splash Mage
      Splash Mage
      Splash Mage
      WATER
      Splash Mage
      • ATK:

      • 1100

      • LINK-2

      Link Arrow:

      Top-Right

      Bottom-Right


      2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

      Main: 57 Extra: 3

      1 cardChiron the Mage 1 cardChiron the Mage
      Chiron the Mage
      EARTH 4
      Chiron the Mage
      • ATK:

      • 1800

      • DEF:

      • 1000


      Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.


      1 cardCrystal Beast Amber Mammoth 1 cardCrystal Beast Amber Mammoth
      Crystal Beast Amber Mammoth
      EARTH 4
      Crystal Beast Amber Mammoth
      • ATK:

      • 1700

      • DEF:

      • 1600


      When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


      1 cardCrystal Beast Amethyst Cat 1 cardCrystal Beast Amethyst Cat
      Crystal Beast Amethyst Cat
      EARTH 3
      Crystal Beast Amethyst Cat
      • ATK:

      • 1200

      • DEF:

      • 400


      This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


      1 cardCrystal Beast Cobalt Eagle 1 cardCrystal Beast Cobalt Eagle
      Crystal Beast Cobalt Eagle
      WIND 4
      Crystal Beast Cobalt Eagle
      • ATK:

      • 1400

      • DEF:

      • 800


      Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


      1 cardCrystal Beast Emerald Tortoise 1 cardCrystal Beast Emerald Tortoise
      Crystal Beast Emerald Tortoise
      WATER 3
      Crystal Beast Emerald Tortoise
      • ATK:

      • 600

      • DEF:

      • 2000


      Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


      1 cardCrystal Beast Rainbow Dragon 1 cardCrystal Beast Rainbow Dragon
      Crystal Beast Rainbow Dragon
      LIGHT 8
      Crystal Beast Rainbow Dragon
      • ATK:

      • 3000

      • DEF:

      • 0


      If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


      1 cardCrystal Beast Ruby Carbuncle 1 cardCrystal Beast Ruby Carbuncle
      Crystal Beast Ruby Carbuncle
      LIGHT 3
      Crystal Beast Ruby Carbuncle
      • ATK:

      • 300

      • DEF:

      • 300


      When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


      1 cardCrystal Beast Sapphire Pegasus 1 cardCrystal Beast Sapphire Pegasus
      Crystal Beast Sapphire Pegasus
      WIND 4
      Crystal Beast Sapphire Pegasus
      • ATK:

      • 1800

      • DEF:

      • 1200


      When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


      1 cardCrystal Beast Topaz Tiger 1 cardCrystal Beast Topaz Tiger
      Crystal Beast Topaz Tiger
      EARTH 4
      Crystal Beast Topaz Tiger
      • ATK:

      • 1600

      • DEF:

      • 1000


      If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


      1 cardCyber Dragon 1 cardCyber Dragon
      Cyber Dragon
      LIGHT 5
      Cyber Dragon
      • ATK:

      • 2100

      • DEF:

      • 1600


      If only your opponent controls a monster, you can Special Summon this card (from your hand).


      1 cardDark Magician Girl 1 cardDark Magician Girl
      Dark Magician Girl
      DARK 6
      Dark Magician Girl
      • ATK:

      • 2000

      • DEF:

      • 1700


      Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


      1 cardDouble Coston 1 cardDouble Coston
      Double Coston
      DARK 4
      Double Coston
      • ATK:

      • 1700

      • DEF:

      • 1650


      This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.


      1 cardExodia the Forbidden One
      1 cardExodia the Forbidden One
      Exodia the Forbidden One
      DARK 3
      Exodia the Forbidden One
      • ATK:

      • 1000

      • DEF:

      • 1000


      If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


      1 cardGanbara Knight 1 cardGanbara Knight
      Ganbara Knight
      LIGHT 4
      Ganbara Knight
      • ATK:

      • 0

      • DEF:

      • 1800


      When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.


      1 cardGoblindbergh 1 cardGoblindbergh
      Goblindbergh
      EARTH 4
      Goblindbergh
      • ATK:

      • 1400

      • DEF:

      • 0


      When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.


      1 cardGogogo Giant 1 cardGogogo Giant
      Gogogo Giant
      EARTH 4
      Gogogo Giant
      • ATK:

      • 2000

      • DEF:

      • 0


      When this card is Normal Summoned: You can target 1 "Gogogo" monster in your GY; Special Summon that target in Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.


      1 cardGogogo Golem 1 cardGogogo Golem
      Gogogo Golem
      EARTH 4
      Gogogo Golem
      • ATK:

      • 1800

      • DEF:

      • 1500


      Once per turn, this Defense Position card cannot be destroyed by battle.


      1 cardMarauding Captain
      1 cardMarauding Captain
      Marauding Captain
      EARTH 3
      Marauding Captain
      • ATK:

      • 1200

      • DEF:

      • 400


      Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.


      1 cardRainbow Dragon 1 cardRainbow Dragon
      Rainbow Dragon
      LIGHT 10
      Rainbow Dragon
      • ATK:

      • 4000

      • DEF:

      • 0


      (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


      1 cardTamtam the Melodious Diva 1 cardTamtam the Melodious Diva
      Tamtam the Melodious Diva
      LIGHT 4
      Tamtam the Melodious Diva
      • ATK:

      • 1000

      • DEF:

      • 2000


      If this card is Special Summoned while you control a "Melodious" monster: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Melodious" monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.


      1 cardTrident Warrior 1 cardTrident Warrior
      Trident Warrior
      LIGHT 4
      Trident Warrior
      • ATK:

      • 1800

      • DEF:

      • 1200


      When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand.


      1 cardZubaba Knight 1 cardZubaba Knight
      Zubaba Knight
      EARTH 3
      Zubaba Knight
      • ATK:

      • 1600

      • DEF:

      • 900


      At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.


      1 cardPenguin Soldier 1 cardPenguin Soldier
      Penguin Soldier
      WATER 2
      Penguin Soldier
      • ATK:

      • 750

      • DEF:

      • 500


      FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


      1 cardAlexandrite Dragon 1 cardAlexandrite Dragon
      Alexandrite Dragon
      LIGHT 4
      Alexandrite Dragon
      • ATK:

      • 2000

      • DEF:

      • 100


      Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.


      1 cardDark Magician 1 cardDark Magician
      Dark Magician
      DARK 7
      Dark Magician
      • ATK:

      • 2500

      • DEF:

      • 2100


      ''The ultimate wizard in terms of attack and defense.''


      1 cardElemental HERO Clayman 1 cardElemental HERO Clayman
      Elemental HERO Clayman
      EARTH 4
      Elemental HERO Clayman
      • ATK:

      • 800

      • DEF:

      • 2000


      An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


      1 cardFrostosaurus 1 cardFrostosaurus
      Frostosaurus
      WATER 6
      Frostosaurus
      • ATK:

      • 2600

      • DEF:

      • 1700


      This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.


      1 cardLeft Arm of the Forbidden One
      1 cardLeft Arm of the Forbidden One
      Left Arm of the Forbidden One
      DARK 1
      Left Arm of the Forbidden One
      • ATK:

      • 200

      • DEF:

      • 300


      A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


      1 cardLeft Leg of the Forbidden One
      1 cardLeft Leg of the Forbidden One
      Left Leg of the Forbidden One
      DARK 1
      Left Leg of the Forbidden One
      • ATK:

      • 200

      • DEF:

      • 300


      A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


      1 cardRight Arm of the Forbidden One
      1 cardRight Arm of the Forbidden One
      Right Arm of the Forbidden One
      DARK 1
      Right Arm of the Forbidden One
      • ATK:

      • 200

      • DEF:

      • 300


      A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


      1 cardRight Leg of the Forbidden One
      1 cardRight Leg of the Forbidden One
      Right Leg of the Forbidden One
      DARK 1
      Right Leg of the Forbidden One
      • ATK:

      • 200

      • DEF:

      • 300


      A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


      1 cardSpirit of the Harp 1 cardSpirit of the Harp
      Spirit of the Harp
      LIGHT 4
      Spirit of the Harp
      • ATK:

      • 800

      • DEF:

      • 2000


      A spirit that soothes the soul with the music of its heavenly harp.


      1 cardBlustering Winds 1 cardBlustering Winds
      Blustering Winds
      Spell Normal
      Blustering Winds

        Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.


        1 cardBurden of the Mighty 1 cardBurden of the Mighty
        Burden of the Mighty
        Spell Continuous
        Burden of the Mighty

          Each face-up monster your opponent controls loses 100 ATK x its own Level.


          1 cardCrystal Beacon 1 cardCrystal Beacon
          Crystal Beacon
          Spell Normal
          Crystal Beacon

            Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


            1 cardEgo Boost 1 cardEgo Boost
            Ego Boost
            Spell Quick
            Ego Boost

              When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.


              1 cardFissure 1 cardFissure
              Fissure
              Spell Normal
              Fissure

                Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


                1 cardFusion Sword Murasame Blade 1 cardFusion Sword Murasame Blade
                Fusion Sword Murasame Blade
                Spell Equip
                Fusion Sword Murasame Blade

                  Equip only to a Warrior-Type monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.


                  1 cardGravity Axe - Grarl
                  1 cardGravity Axe - Grarl
                  Gravity Axe - Grarl
                  Spell Equip
                  Gravity Axe - Grarl

                    The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.


                    1 cardMystical Space Typhoon
                    1 cardMystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      1 cardRaigeki
                      1 cardRaigeki
                      Raigeki
                      Spell Normal
                      Raigeki

                        Destroy all monsters your opponent controls.




                        Tag(s):

                        1 cardReinforcement of the Army
                        1 cardReinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                          1 cardStar Changer 1 cardStar Changer
                          Star Changer
                          Spell Quick
                          Star Changer

                            Target 1 face-up monster on the field and activate 1 of these effects; ● Increase that target's Level by 1. ● Reduce that target's Level by 1.


                            1 cardSwords of Revealing Light
                            1 cardSwords of Revealing Light
                            Swords of Revealing Light
                            Spell Normal
                            Swords of Revealing Light

                              After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                              1 cardThe Melody of Awakening Dragon 1 cardThe Melody of Awakening Dragon
                              The Melody of Awakening Dragon
                              Spell Normal
                              The Melody of Awakening Dragon

                                Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                1 cardThe Warrior Returning Alive 1 cardThe Warrior Returning Alive
                                The Warrior Returning Alive
                                Spell Normal
                                The Warrior Returning Alive

                                  Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.


                                  1 cardXyz Energy 1 cardXyz Energy
                                  Xyz Energy
                                  Spell Normal
                                  Xyz Energy

                                    Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target.


                                    1 cardCall of the Haunted
                                    1 cardCall of the Haunted
                                    Call of the Haunted
                                    Trap Continuous
                                    Call of the Haunted

                                      Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                      1 cardDraining Shield 1 cardDraining Shield
                                      Draining Shield
                                      Trap Normal
                                      Draining Shield

                                        When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.


                                        1 cardDust Tornado 1 cardDust Tornado
                                        Dust Tornado
                                        Trap Normal
                                        Dust Tornado

                                          Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                          1 cardMagic Cylinder
                                          1 cardMagic Cylinder
                                          Magic Cylinder
                                          Trap Normal
                                          Magic Cylinder

                                            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                            1 cardMagical Cylinders 1 cardMagical Cylinders
                                            Magical Cylinders
                                            Trap Normal
                                            Magical Cylinders

                                              Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.


                                              1 cardMirror Force
                                              1 cardMirror Force
                                              Mirror Force
                                              Trap Normal
                                              Mirror Force

                                                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                1 cardRaigeki Break 1 cardRaigeki Break
                                                Raigeki Break
                                                Trap Normal
                                                Raigeki Break

                                                  Discard 1 card, then target 1 card on the field; destroy it.


                                                  1 cardTorrential Tribute
                                                  1 cardTorrential Tribute
                                                  Torrential Tribute
                                                  Trap Normal
                                                  Torrential Tribute

                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                    1 cardTrap Hole 1 cardTrap Hole
                                                    Trap Hole
                                                    Trap Normal
                                                    Trap Hole

                                                      When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


                                                      1 cardXyz Effect 1 cardXyz Effect
                                                      Xyz Effect
                                                      Trap Normal
                                                      Xyz Effect

                                                        When you Xyz Summon a monster: You can target 1 card on the field; destroy it.


                                                        1 cardRainbow Overdragon 1 cardRainbow Overdragon
                                                        Rainbow Overdragon
                                                        LIGHT 12
                                                        Rainbow Overdragon
                                                        • ATK:

                                                        • 4000

                                                        • DEF:

                                                        • 0


                                                        7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.


                                                        1 cardUltimate Crystal Rainbow Dragon Overdrive 1 cardUltimate Crystal Rainbow Dragon Overdrive
                                                        Ultimate Crystal Rainbow Dragon Overdrive
                                                        LIGHT 12
                                                        Ultimate Crystal Rainbow Dragon Overdrive
                                                        • ATK:

                                                        • 4000

                                                        • DEF:

                                                        • 0


                                                        1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.


                                                        1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                        Number 39: Utopia
                                                        LIGHT
                                                        Number 39: Utopia
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.



                                                        G GOLEM Decks in OCG








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